- Trained in low-poly hard-surface/organic modeling and texture mapping, especially for environment and prop design.
- Experience working in multiple team-based projects to create playable game assets. Responsibilities included conceptual design, 3D modeling, texturing, materials, collision, minor animation and effects.
- Skilled in life drawing and character design.
- Skilled in digital illustration.
Experience
Disney Interactive Studios / Avalanche Software: May 2014 to Present Render Artist
+ Part of the Toybox team that makes content for Disney Infinity. + Concepting, modeling and texturing of assets for interior sets and/or customization sets. + Responsible for ensuring quality of assets that maintain the art style of Disney Infinity, that are polygon and material efficient, and most of all, fun to play with!
+ Worked on Interior and/or Customization sets for Disney Infinity 2.0 Edition, including assets for Spider Man, Guardians of the Galaxy's Knowhere, Pixie Hollow, Peter Pan and the Cottage.
Published Titles: + Disney Infinity 2.0 + Disney Infinity 3.0
DAZ Productions: June 2013 - May 2014 Content Project Manager
+ Part of the production team that approves or declines new content submitted daily + Work closely with production manager, art director & marketing director; collaborate as a team to design new products + Organize the production pipeline and track progress + Gather material to create reference/mood sheets + Commission a group of Artists to build content + Work with the art director to deliver critique to artists + Manage deadlines + Handle buy-out contracts and submit invoices for billing
Education
Bachelor of Science, Game Art & Design - The Art Institute of Salt Lake City, December 2012 GPA 3.8
Studied Multimedia & Animation - Salt Lake Community College, 2002 & 2004
Studied Fine Art - Dixie State College, 2003-2004
Leadership
Student Body Leadership - Student Academic Council (STAC) Officer / The Art Institute of Salt Lake City - Jan 2012 - Dec 2012 - Represented students of the Game Art & Design Program. Met with faculty and Student Advisers to give feedback, help solve issues and strengthen the program as a whole.
Communications Officer - Game Design Club / The Art Institute of Salt Lake City, Aug 2011 - Dec 2012 - Helped create the first Game Design club for the Art Institute of Salt Lake City. - Responsible for organizing activities and corresponding with members and faculty about activities through phone, email, or Facebook group. The Club now has 45 members and growing.
Awards
Semi-finalist / Sony Online Entertainment's G.I.R.L. Scholarship Program, Mar 2012 - Created a concept character and vehicle art for the MMFPS PlanetSide 2.
Daily Deviation Award / deviantart.com - Awarded for a personal illustration titled "Lovely," Nov 2010